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Posted: Apr 3 2012, 07:52 AM
Hey there everyone! If you're looking for a wand for your character, (or yourself) you've got a few options. Naturally, my suggestion is that you head on over HERE to have our resident wandmaker(Steph!) make you one. If you'd rather make your own, however, or you're looking for an in-depth explanation of your wand, look no further! This is the guide for you.
This guide is largely based off of and inspired by Your Character's Wand: Wood and Core Properties by Jaclyn 'Jax' Sanders. Both that guide and this are protected under Creative Commons Licenses, as seen below. If you'd like permission to host it elsewhere, click on my name below to send me a Facebook message.
Wandlore Academy: Creating Your Perfect Wand by Michael "Mikey" Mannello is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at wizardingrealm.net.
A quick step-by-step guideline of how to make your wand:
1) Pick your wandwood(s). Most wands have one or two wandwoods, but your wand can have up to three if you like. It's not uncommon to have a handle made of one wood and a body of another, or to have inlays of your secondary wood within the body.
2) Pick your core(s). Typically, a wand will have a single core, a double core, or a blended core. A double core means two of the same (i.e. Double Unicorn Hair), and a blend means two different cores. You can have a three core blend, but wands with more than two cores tend to be unstable, so it's best that you only use these if they are assigned to you. Red indicates an illegal core, and green indicates an heirloom one.
3) Pick your length. Length must be between seven and fifteen inches. Length is mostly a matter of preference, but it is also often a measure of your character's personality or stature. If your character is tall, or has an imposing personality, consider giving them a longer wand. If they're exceedingly shy, or just really short, a shorter wand may be best.
4)Pick a flexibility. The flexibility of a wand is generally a measurement of its willingness to work for its chosen witch or wizard. The more flexible the wand, the faster it's wielder can master both the wand and spells. The less flexible, the longer it takes to master, but the more powerful it will be when you do. The flexibility is also a measure of your character, as stubborn or headstrong characters will rarely have a whippy wand, just as pushovers or shy characters will almost never have a rigid one. (Yeah, yeah, innuendo, that's what she said, and all that. Tee hee. Moving on.) There is a list of all viable flexibilities towards the bottom of the page.
5)Design it! This part's optional, and mostly for you. Describe your wand's physical appearance, and make it completely unique! This part does not go in the wand directory. If anywhere, put it in your profile!
6)Post it! Go ahead over to the WAND DIRECTORY to post your new wand!
Fun Fact: As of now, this guide is comprised of 53 wandwoods, 45 cores, 10 flexibilities, and 33 lengths. This means that there are 2756 viable wood combinations (assuming Papyrus can only be used supplementarily) and 2070 core combinations (accounting for single, double, and blended cores). This gives 5,704,920 combinations of woods and cores. Multiply this by the lengths and flexibilities, and you get 1,882,623,600 possible unique wands that can be made from this guide alone. That's one billion, eight hundred and eighty-two million, six hundred and twenty-three thousand, six hundred wands. If you're not impressed yet, you've been given the Dementor's Kiss, and are thoroughly dead inside. In which case, you have my pity.
If you want to use a wood, core, flexibility, or length that is not on this guide, YOU MUST PM ME! This guide is also a constant work in progress, so you can head over HERE to suggest that your idea be added to the guide, so we can all use it!
Enjoy! And remember, the wand chooses the wizard!
Alder – Alder is extremely rare, as many wandmakers will refuse to take wood from an alder tree. The ‘bleeding’, turning from white to red, is considered to be inauspicious. The few wands made of Alder are often those with strongly opposing cores, such as Fire Crab Ash and Ramora Scales, as the wood imposes balance.
Apple – Apple is a gentle, outdoorsy wandwood that would find favor with a student skilled in Herbology or Care of Magical Creatures. It tends to get overwhelmed easily, and is thus rarely used without another, more powerful wandwood. An Apple and Hemlock wand often denotes a sporty wielder who can always be relied upon on the Quidditch Pitch.
Ash – Ash is slightly associated with the Dark Arts, as the ash tree is said to ‘strangle’ the plants around it. It does excel at Dark magic, but is also good for Transfiguration. They also tend to bond to good Diviners.
Aspen – Those with Aspen wands tend to be defiant and talkative. This wand boosts power in Charms, but detracts from Healing magic.
Beech – Beech is a strong, neutral wandwood that has no particular strengths or weaknesses, with the exception of one small quirk- it tends to function less effectively underwater.
Birch – Although it has a reputation for weakness, Birch is actually one of the finest Light wandwoods in existence. It is associated with both driving out evil spirits and with healing magic. Because of this, it is sure to produce a strong Patronus.
Black Ironwood – An African import, remarkable in that it will sink rather than float in water. Although its strength might imply a powerful wandwood, it is rarely used, even in African wandcraft. Its weight, particularly in longer wands, impedes spellcasting, and it is next-to-useless underwater.
Black Walnut – A beautiful dark wandwood, this wand is more decorative than Dark, and is actually a strong Light wandwood- black walnuts produce a chemical that kills poisonous plants of the Nightshade family.
Blue Spruce – Like Spruce, a strong wandwood that excels in everything except the Dark Arts. However, a witch or wizard with a strong personality can coax more out of a Blue Spruce wand than a Spruce one.
Cedar – Cedar is a rather docile wandwood with particular skill in protective spells. Cedar wand wielders often become potent Occlumens.
Cherry – A “happy”, willing wandwood, which will give consistent results at all magic but the Dark Arts. Cherry with Phoenix Feather is a particularly agreeable combination for a Light wizard without particularly prodigious magical talents.
Chestnut – Chestnut is quite good at Transfiguration, although it tends to sputter at Charms and DADA.
Cypress – Cypresses have long been associated with the Greek god of the underworld, Hades. Chestnut wands have subtle power, and are skilled at Transfiguration and the Dark Arts.
Dogwood – Dogwood is extremely hard and strong, and the wands made from it will have this resilience. It was once used for making daggers, and hence has a slight violent streak.
Ebony – Ebony is the most famous of the Dark wandwoods, although not the most powerful. However, for visual impact and power, it is amongst the best.
Elder – It is rumored that the most powerful wand in existence was made of Elder. However, Elder is not a particularly common wandwood, if only because when Elder wands backfire, they do so both spectacularly and violently.
Eucalyptus – Eucalyptus trees grow quickly, so these wands channel that liveliness to be both willing and powerful. They are quite often found in the wands of those proficient with Wandlore and wand-based arts. However, they are rather rare, and are most commonly Australian imports.
Fir – Fir is not a common wandwood because of its undesirable physical properties, but is occasionally seen in outdoorsy wands.
Ginkgo – This is a highly unusual wandwood, and is rarely seen in the West. For over a millennium, it competed with Plum as the most popular Chinese wandwood, however, as ginkgo trees ceased to be a wild species, their wood began losing favor. The commonly held perception that wild woods lead to stronger wands means that modern Ginkgo wands are fairly rare. This is not to say that Ginkgo is not a useful wandwood: it has great staying power, and is good for calming the tempers of both the cores of the wand and the wielder itself.
Hawthorn – There is a unique ritual associated with the harvesting of Hawthorn for its wood- they are only cut in pruning ceremonies at Beltane. It is an excellent DADA wand, as it symbolizes protection.
Hazel – Hazel is quiet and versatile, giving subtle boosts to Charms and Transfiguration. It is another wand that denotes skill in Divination.
Hemlock – Hemlock is a ‘quick’ wandwood and allows for fast reactions, and makes an excellent potion stirrer besides.
Holly – The archetypal Light wandwood, Holly is renowned for its ability to repel dark spirits and demons. It may reduce your power in Hexes, but the boost you get to DADA may just balance it out.
Hornbeam – Hornbeam, or Ironwood, is considered to be the most stubborn of wandwoods. Those who have the necessary will to master it will be rewarded with an extremely powerful wand.
Ivy – An uncommon wandwood due to the difficulty of harvesting thick enough pieces, it is often worth the trouble, as it is deceptively strong.
Juniper -- Juniper is very similar to Birch in that its main strength lies in defensive and healing magic. The wood has long been used in rituals of summoning and creation, and as such a Juniper wielder will often find great strength in conjuration and the more subtle arts. What really sets Juniper apart, however, is that, as a member of the Cypress family, it has slight leanings towards Dark, despite what its strengths would imply.
Kaya – A lovely yellow wandwood of Japanese origin, it is extremely rare in British wandmaking. However, those bonded to Kaya wands will find their abilities in logical arts, such as Potions, Astronomy, Ancient Runes, and Arithmancy, boosted.
Koa – Koa has its origins on the Hawaiian Islands. It is rarely seen in European wandmaking, but not nonexistent. The wood is associated with duality and balance, and is a decent wandwood for Transfiguration.
Linden – Linden, or Lime, has not been widely used in British wandmaking. However, German wizards have long favored it for its association with the Norse goddess Freyja, guardian of life, and the most powerful German DADA wands are made of Linden. Because of this, they are standard issue amongst the ranks of the Zauberjurie, or German Aurors.
Madrona – A beautiful evergreen from the Pacific Northwest region of North America, it is rare in British wandmaking. However, its distinctive peeling bark denotes its magical powers of change- hence, a powerful wandwood for Transfiguration.
Magnolia -- Magnolia wood has a long history of promoting fidelity in love and marriage. As such, it most often finds itself in the wands of an honest nature. Magnolia wands are most often found in the wands of a healer, as they promote skills in both healing magic and Herbology.
Mahogany – Mahogany is a good all-around wandwood, though not particularly powerful in any one situation.
Maple – Maple is a good, sturdy wandwood, and a bit more magical than Oak. It’s rather versatile.
Oak – Oak is a strong, reliable wandwood that helps with DADA and Transfiguration. However, its sturdiness means that it may take longer to learn new spells.
Olive(Greek) -- Olive is a sleek wandwood, with slight leanings towards Light, which gives a definite boost to healing magic. Olive wielders are often potent Legilimens, at the cost of a weaker skill in Occlumency. Legend says the Olive tree was given to the people of Athens by the goddess Athena, and as such, Greek Olive has a reputation for boosting wisdom and wit. Because of this, it is often a Ravenclaw wandwood.
Olive(Italian) – Similar to its Greek brother in every other way, Italian Olive is thoroughly neutral on the subject of intelligence, instead finding favor among those with romantic tendencies and skill with words. As such, Italian Olive wands are quite commonly made with Cherub Hair cores.
Papyrus -- The first scrolls were made of Papyrus, and the wood holds this significance today. While it is too flimsy to be used as more than an inlay, Papyrus lends its strength to the logical arts. It is most commonly found in the wands of bookworms, and those with great skill in Ancient Runes.
Pine – A quiet wandwood, not powerful, not weak. It is a soft wood, and thus has a bit more yield, making it more inclined to a quick-learning but less powerful wand. It is, however, excellent for Divination.
Plum – Plum wood is not common in English wandmaking, however, it is a traditional Chinese wandwood that has gained favor in Central Europe. It seems to be much like Apple wood, if slightly more inclined to Charms.
Poplar – Although Poplar is a largely decorative wandwood, it is said to be found in the hands of those who value honesty and integrity.
Redwood – This wandwood excels at all wand-based magic, but it rarely bonds to witches and wizards who do well in the non-wand-based arts. Don’t expect this one to make a good potion stirrer!
Reed – Reed is always delicate, and a difficult wand to work with. However, its wisdom and intelligence make it sought-after by some. It is almost solely a Ravenclaw wandwood.
Rosewood – Rosewood is quite graceful and will complement Phoenix Feathers, Unicorn Hair, Veela Hair, Cherub Hair, and Fairy Wings nicely. However, other cores end up at odds with the wood.
Rowan – Rowan gives a definite boost to Charms and Transfiguration, but is one of the most willing and reliable all-around wandwoods. It was commonly used for a bow-making wood, and carries this significance into being a good dueling wandwood.
Sequoia – Another American wandwood, this is not commonly used in British wandmaking. However, the great age of the trees gives them plenty of time to absorb ambient magic, and hence this wood is ideal for those both strong-willed and in touch with nature.
Spruce – Spruce is a good, reliable, standard wandwood. You can’t go wrong with it.
Sweetgum -- Found most commonly in North America, Sweetgum wands are fairly new, and lend their strength to their wielders' Charms, particularly Glamour Charms. They are often found in the hands of those who maintain a hard demeanor, despite what they may be like underneath.
Sycamore – A relatively new wandwood, many of sycamore’s properties are as yet unknown. However, it excels at divining, and would help with Divination, Arithmancy, and Ancient Runes.
Vinewood – Vinewood is flexible, which one might think would denote a yielding wandwood. However, it tends to be extremely erratic, and it is a strong wizard or witch who overcomes the insecurities the wood holds to become successful with it.
Walnut – A beautiful, strong, and versatile wandwood. Unlike Black Walnut, it has no slant towards Light or Dark.
White Pine – White Pine is a unique wandwood, as it radiates serenity. It cannot be exhausted too much or it will strain and become quite fragile, but it is otherwise docile and easy to work with.
Willow – Willow is known as “the tree of enchantment”, and is hence quite favored for Charms. It also enhances healing magic, and is overall a willing, feminine wandwood.
Yew – Yew is a powerful wandwood. Due to its poisonous sap, it has Dark leanings, and is particularly good at Transfiguration.
Dragon Heartstring is a powerful wand with a lot of magical “heft”. It is not the core you want for subtlety, but for sheer power it is definitely the best. Although it is the most common core among Dark Wizards, Dark Wizards are most certainly not their most common users. Dragon Heartstrings are by far the most common wand core amongst Slytherins, but their power often bonds to Gryffindors and Ravenclaws as well. However, they tend to overwhelm the archetypal Hufflepuff personality.
Phoenix Tail Feather(s)
Phoenix Tail Feather is a popular wand core due to its versatility and power. Its main strength lies in Defense Against the Dark Arts, although its adaptability can wrench it to Hexes and Jinxes if need be. As with the Dragon Heartstring core, the Phoenix core is common amongst Light Wizards, but its users are not necessarily Light Wizards. This core may specifically impede Dark spells, so it is not common amongst Slytherins. However, it is by far the most common Gryffindor wand core, and is not unusual amongst Ravenclaws and Hufflepuffs.
Unicorn Hair is a more subtle wand, but it is quite compatible with Charms and Transfiguration. It is also hands-down the best core for healing, as it picks up some of the healing capabilities of Unicorn blood. Unicorn Hair has a reputation of picking gentler or more cerebral users, so it is common amongst Hufflepuffs and Ravenclaws. More laid-back Gryffindors and subtler Slytherins may find themselves with a Unicorn Hair wand.
If you're thinking about having a wand made with Acromantula Web, you're probably a fan of having your wand confiscated by the authorities. Using a wand with this core has been illegal in Britain since 1782, after it was discovered that the wielder of an Acromantula Web wand has particular ability with Dark magics, especially the Imperius curse. There are certain diplomatic exceptions, as it is a traditional core for Asian wands, but even those are temporary, and many wizard diplomats on long-term assignments find themselves compelled to procure replacement wands for their stay.
A common ingredient in Love Potions, the Eggs of an Ashwinder are found in the wands of those skilled in the Potionmaking arts, and lend strength to the trade. They are not, however, well suited for more subtle forms of magic, and as such, are often found in the wands of Gryffindors or Slytherins.
Augurey Tail Feather
Augureys, or Irish Phoenixes, were once associated with powerful Dark wands, as their cries were thought to signify an upcoming death. However, they were in reality never a strong Dark core, and were more accurately a powerful core for Divinations. Misunderstood students may find themselves bonded to an Augurey wand, although these wands are altogether quite rare.
Basilisk wands are incredibly rare, as the beasts are rare to begin with and hard to kill. Due to the rarity, they often are passed down from generation to generation, so Basilisk-core wands are either the heirloom of Slytherin-type Pureblood families or reforged wands from family cores. The occasional new Basilisk wand will almost always bond to a Parselmouth or budding Dark Wizard. Very little good comes out of wielders of Basilisk wands.
Billywig Stingers are not overly common in Britain, but are fairly often imported from Australia, the native habitat of the Billywig. Billywig wands bond almost exclusively to light-hearted pranksters, and are extremely capricious- at one moment it will produce the strongest Cheering Charm in the school, but another time it will object to being used as a potion stirrer and siphon up hours of work without so much as a by-your-leave. Their pranking nature lends itself to the user's Jinxes, and they tend to bond to Hufflepuffs or Gryffindors.
Boomslang Venom, whether crystallized or in a rarer liquid core, provides a small boost to Jinxes and Hexes thanks to its Venomous qualities. However, when a wandmaker undertakes the dangerous task of working with the raw Venom, it is generally with the aim of creating a powerful Transfiguration wand. Whether or not the advantages outweigh the risks is not generally agreed upon in wandmaking circles.
Bowtruckle bark is not the most powerful of cores, but it does give a definite boost to the wielder’s nature spells. It is especially potent in Rowan wands, as these are the trees Bowtruckles most commonly guard.
Cherub hair is found in the wands of more romantically inclined students. Although many would assume this implies a feminine wand, Cherub Hair is found in boys’ wands quite often. The core gives minor boosts to healing and Divination, as well as a major improvement to Charms, particularly Glamour Charms.
Chiamera Scale Fragment
Although Chiamera Scales are magically powerful, they are extremely rare in modern wandcraft. This is not out of any concern for safety, as they are generally considered no more stubborn than Hippogriff Feathers, and are more stable than Erumpent Hide. The fact of the matter is that there are more recorded Basilisk slayings in the past fifty years than there are Chiamera slayings in all of recorded history. This one slaying occurred in Greece over two millennia ago, so what Scales were harvested at that time have been degraded, broken, and dispersed.
Today, they are only found as parts of heirloom cores, and even then, all such cores are a more common core (often Dragon Heartstring) with a tiny Fragment of Scale embedded. Chiamera wands are most common in Greece and the Balkans, although as they were circulated through the Mediterranean and former Roman Empire they are found throughout Europe. These wands are prized for their raw power, although they are difficult to control.
Crup Tails are typically only used in wands designed to be used for Care of Magical Creatures. As Crups are considered one of the most faithful familiars a witch or wizard could have, Crup tail wands are often found in the hands of those who prize loyalty. As such, they are almost exclusively Hufflepuff wands.
Demiguise Hairs were long considered to not have enough oomph to make a proper wand, but with the advent of multiple cores they have gained favor for their strength in Transfiguration and the subtle arts. When combined with a stronger wand core they make potent wands, however, on their own they can be rather one-dimensional and difficult to use for anything but Transfiguration. They have found favor in students of all Houses, although they may be slightly rarer among the open Hufflepuffs.
Known to Muggles as the dodo bird, the Diricawl is quite skilled in teleportation and evasiveness. (Muggles are convinced they've hunted the birds to extinction.) As such, their wands find favor with those skilled in Apparation, invisibility spells and Disillusionment Charms. They give a slight boost to Transfiguration, and are found in more subtle wands; more likely a Hufflepuff or Ravenclaw than a Gryffindor or Slytherin.
Doxy Wings, like the creatures they come from, can be unmanageable and mean-spirited. They are second only to Basilisk wands in their abilities with the Dark Arts, and as such these rare wands are most often found in the hands of stubborn Slytherins without the familial connection to obtain a Basilisk core.
There is a very good reason this is an exotic- Erumpent Hide wands are extremely dangerous, and don't take well to high levels of magic or sharp impacts. They may add a 'punch' to spells when combined with a gentler core, but most wandmakers refuse to work with it completely due to the danger it poses to maker and wielder.
Erkling Darts are found in the wands of those who tend to command the limelight with a smile, and have the natural allure that allows them to convince others to do their bidding. Erkling Wands are often in the hands of actors, musicians, or other performing artists. The Darts increase prowess in Hexes and Charms, but detract from defensive magic.
This core makes for a light, airy wand, and is the absolute best for Charms. They also signify a connection to the mystic, so these wands, despite their relative rarity, are used by nearly half of known witches and wizards with the Sight. Despite their astounding strength in Charms, they are merely average in Defense Against the Dark Arts and Transfiguration, and will often fail at Hexes altogether. As such, they’re not commonly found in Slytherin House, but are common in Hufflepuff. Ravenclaws and Gryffindors may be drawn to this core, although they tend to react better to blends of Fairy Wings and Unicorn Hair.
Fire Crab Ash
Fire Crab Ash wands are the absolute best when it comes to fire-based spells, such as Incendio, as well as the Flame-Freezing Charm. They work very well when paired with Phoenix Feathers, but they make awful potion stirrers.
Flobberworm Mucus makes for an interesting core in that it is next-to useless. It gives a very slight boost to Potions prowess, but if any magic is to be done with a Flobberworm wand, the Mucus cannot be the only core.
Fwooper Feather wands are said to be a mark of ill omen for the wizards they bond to, as, like the birds they come from, they are rumored to slowly drive their wielder mad. Despite their poor reputation, they do well with Charms and Care of Magical Creatures. However, they have a near-inability to cast Quietus. They are commonly combined with another Feather core, such as the Phoenix for health or the Hippogriff for stability.
Ghoul Slime is often found in the wands of divas and people who like to be the center of attention, just like the Ghouls the Slime comes from. They also give a moderate boost to Jinxes.
Wielding a Glumbumble wand is often considered to be making a ‘deal with the devil,’ because the core improves absolutely all aspects of magic, especially Potions and Alchemy, but at the cost of ‘tainting’ any other core the wand possesses. The Honey twists the aspects of the other core, and detracts from whatever it would normally improve. For instance, a Glumbumble Honey and Cherub hair wand would be somewhat bad at healing and Divination, and absolutely terrible at Charms. The honey also speaks to the wielder’s personality, so our example wand’s wielder would be a bit of a ...promiscuous person, rather than a romantic.
Gnome Saliva gives its wand Charms prowess, and is often found in the hands of more creative witches and wizards. They often are found in Hufflepuff wands, and, because of the Gnome’s inherent stupidity, are almost never in the wand of a Ravenclaw.
Graphorn Skin is notorious for its ability to deflect all but the most powerful of offensive spells. As such, Graphorn wands are skilled in both defensive magic and dueling spells.
Hippogriffs are noble animals with a reputation for not taking a slight. These wands require constant respect, and if the wielder does not give it, they can watch its formerly stable and versatile magic backfire on it. It is not the strongest core, but it is one of the most adaptable. These wands are most common amongst Gryffindors with a flair for Care of Magical Creatures, but they are rare overall.
Imp eggs have a definite leaning towards Dark, and are often found in the wands of Slytherins. They give a powerful boost to Hexes and Jinxes, but they will not work at all when paired with Pixie Eggs.
Jarvey Tongue wands often bond to slightly more malicious pranksters, and the Tongues are often paired with Billywig Stingers. Their wands also give a solid boost to Transfiguration, and are rarely found outside of Slytherin.
Jobberknoll down is excellent for casting Memory Charms and making truth serums, as well as giving a boost to Divining magics.
Not found in the wands of the most intelligent people, Kappa Scales give subtle boosts to water-based magic and the Dark Arts. They are quite often paired with Kelpie or Cherub Hair, as well as Erkling Darts.
Kelpie Hairs are incredibly temperamental cores, explaining their rarity. They were once common in Celtic wandmaking, however, the import of Demiguise Hairs has resulted in them falling out of favor. They have similar qualities to Demiguise Hair, and are powerful Transfiguration cores when they don't backfire spectacularly.
An easily frightened creature, it is only natural that a wand begotten of a Knarl is found in the hands of those who are more paranoid than usual. Their wielders are typically proficient with Hexes, and the Quills lend their strength to spells that confuse or disorient the target, especially the Confundus Charm.
Found most commonly in the hands of Ravenclaws, Kneazle Whiskers channel the Kneazle's ability to sense the intentions of others into a wand that is excellent for Divinations and defensive magic.
Lethifold Cloaks are only found in the most sinister of wizards’ wands, and use of a Lethifold wand is grounds for an immediate sentence in Azkaban. This is because the only things Lethifold Cloak wands are good for is Dark Magic, specifically Avada Kedavra. Because not much is known about Lethifolds, it is entirely possible that the Cloak is actually skin. Any wand with a Lethifold Cloak core is absolutely incapable of casting a Patronus in any form.
Mooncalf Blood wands are quite rare, as the Mooncalf is considered such an innocent creature that it is forbidden to kill one. All the Blood is harvested from natural deaths only. It gives a powerful boost to Charms, as well as Herbology, and has leanings towards Light. Mooncalf wielders tend to be proficient with Occlumency, and place great stock in the value of family.
Pixie Egg wands have slight Light leanings, despite the Pixie’s mischievous nature. Pixie Egg wands are rather good at Charms, and are, ironically, the only wands capable of successfully casting Peskipiksi Pesternomi. They will not function when paired with Imp Eggs, and their wielders tend to be skilled in Care of Magical Creatures.
Powdered Clabbert Horn
Clabbert wands are found in the wands of those with a particular affinity for Divination, as well as Defense Against the Dark Arts. While the core will lend strength to these magics, it is rarely used without another, more versatile core.
Ramora Scales boost power to any water-based spells, such as Aguamenti or the Bubble-Head Charm. Their wands are typically excellent for healing and potions, and they are often found in the hands of those with the Sight.
Extremely rare, Re'em wands boost all forms of magic, but only during their wielders' states of excitement. Re'em wands shine brightest when their owner is panicking or dueling.
Sphinx Whisker wands are rather rare overall, but particularly so outside of Egypt. They channel the Sphinx's natural proficiency for riddles into boosts to Charms and Curses, and tend to bond to those who are both clever and creative. The wielder of a Sphinx wand typically has one of two different personality types; on one hand, they could be mysterious, reserved, and constantly calculating, rarely to be taken by surprise. If they are not, they are likely to be quite talented pranksters, who can't be bothered to concern themselves with the consequences of their actions.
The Slime of the Streeler lends its strength to its wielder's Transfigurations and Hexes. However, the Streeler's tendency to devastate gardens and greenhouses alike translates into a wand that is next to useless for Herbology.
The legality of a Vampire Venom core is questionable at best. While it is possible for a dying vampire to leave their Venom to a loved one upon their death, most Venom is acquired by illegal harvesting rings, which kidnap either adult vampires--or, all too often, muggle children, who are then forcibly transformed-- in order to sell their venom on the black market. As a vampire dies without its venom, the trade is, understandably, outlawed.
Even the legality of an ethically obtained Venom wand is debated, as the Venom has a particular aptitude for Hexes, the Dark Arts, and Curses, especially the Cruciartis Curse.
Veela wands are temperamental like the creatures they come from, and are considered too volatile for a decent wand core in many circles. However, some wizards, particularly those with Veela blood, enjoy the boost it gives to outdoorsy magics, divinations, and Charms. The Veela’s inherent intelligence makes finding these wands among the non-Veela blooded most common in Ravenclaw.
Winged Horse Feather
Though exceedingly rare and similar in nature to Hippogriff Feathers, Winged Horse Feathers are prized for their ability with defensive magic and transportation related Charms. The wielder of a Winged Horse wand tends to have a flair for both style and Care of Magical Creatures.
The Scale, from most to least flexible:
–whippy <Most flexible
–rigid <Least flexible